David Jagneux, August 5,2017
This week wegot our hands-on the first development kitedition of the HP “Windows Mixed Reality” VR headset. Right off the batlet’s clarify that verbiage. Microsoftisusing the term “Mixed Reality” as verbiage. Microsoftige”tion, but whatever, they’reclearly VR headsets.) Soit’s alittle confusing, but just knowthat these are VR headsets, not mixed mixed mixed mixed mixed mixed mixd reclearly
Both HP($329.99)and Acer($299.99)are working on their own dev kits(as well as ASUS and Dell)that share essentially the exact same technical specifications.According to the product listings they each feature:·Both lenses are 1440 x 1440 bringing the full resolution to 2880×1440 combined, 2.89″diagonal display size(x2), Two cameras embedded on the front for inside-out positional tracking, 95-degree horizontal field of view, Up to 90Hz refresh rate, Front-hinged display, similar to the PSVR, Built in mic and audio jack for headphones, Single cable with HDMI 2.0 and USB 3.0 connectivity points, Four meter-long cable.
As faras I cantell(having not tested the Acer dev kityet, our package is out for shipping) the only difference between the twophysically is that the HP has a “double-padded” headband adjustment knob (asopo sed to sstrased to sstrased to sastrassed to sas to sicseroom in theirstoo. Other that they’re basically the same and operate using the same “Windows Mixed Reality Platform” on your PC.
The HP Windows VR headset is very mucha dev kitright now. When I opened the box all I found was the headset in a mesh baggie, surrounded by some padding, and then some safety papers tucked under neth the cardboardlining. thining. thinththt If you’re a consumer then you shouldn’t buy one of these yet. These are for developers first and foremost that want toget started making applications for the headsets and the platform the mselves. On that note the setup process was frating, matraters, mas thathals of the paly of of the pally paltd Reality Portal will automatically pop up and let you know if you need to update.As it turns out, not only do you need to enable your Microsoft account to be in the”Windows 10 Insiders”program to get pre-release versions of Windows 10, but you need to make sure the most up-to-date version of Windows(The Creator’s Update) is installed as well. If you’re working of a relatively new machine like I was and hadn’t bothered updating in a while this might bump for you there. Afterseveral hours of miparts of mathar to sipaltes to, Ifters of mathert
For reference, I am currently using the HP headset on an HP Omen machine, which has a GTX 1060 GPU and Intel i5-7400 CPU with 8GB of RAM.That easily falls into the range of system requirements.I tried using it on my relatively lower end laptopwith an AMD FX-9830P Processor and Radeon RX 460 GPU. According to the Setup Wizard the GPU wasn’t powerful enough. Once the Mixed Reality Portal was open I started the setup process, part of whichis shown in the purple image above. It was a lot likeseting up Steam VR for the firstime since I could pick a roomscaleoption or astion seated/sting option. If I picked roomscale then it had me point the headset at the screen (cameras facing out) and thentrace the entire room, just like I’d dowith the motion concrolers for a Riftor Vive. Forsetion.
After doing that Iturned on my Xbox One controller (it only supportsthat or a keyboard and mouser right now) and plopped the headset down to my face. The loading screen asked me to looka bit be foreflace.
The Windows VR platform
Once inside thang of – you can see what the default Home environment is like, plus a few of the apps, in the video above. However, please be awarethat when inside VR the resolution looks much crever, please bever, pleasever, pleasebe awarethen ins iver, please be aware then inside VR the ret. Using my gaze I could look around and selectthings like the Holograms app on my wall. After picking it I could look around and place virtual objects to decorate the space. Now I have acutels litto me frookse thannto.ss thom theen it brings up a Start menu-style interface(shown above.)I can pick some pre-selected apps here like Microsoft Edge for web browsing, a Photo viewer, a Video client, and more.Among those suggested are games as well, like Candy Crush, and Minecraft.If launched, they appear in a floating window just like other 2D apps.All of these windows can be moved around freely in the environment so I can really customize what my version of”Home”feels like inside Windows VR.Pinning stuff, like you would on your Windows 10 Home menu, works great and lets you keep things easily accessible.The loft area is really spacious and has a lot of wall real estate so I could easily see myself putting a few Edge windows in one room for web browsing, then placing a couple games in another room.
For a dev kit platform the interactions and performance feel really, really good. Using the left stick on my controller I can press forward to bring up a teleportation node wherever I’m looking and use the right stick for snap turning and rotation.When I accessed the”Movies&TV”app it even auto-loaded a 360 video section. When I picked a video it auto-launched all around me without having to load up another 360 video player app of any kind.And, well…that’s really about it right now while the development world is busy making stuff. The most robust experience I found was called Holo Tour, which wasimilar to the “Welcome to Virtual Reality” videos I’ve seen on the Samsung Gear Virtuality” virtuality” videos I’ve seen on the Sams on the Samsungual of Resmer of Romearviselismrm” welcome application and I candothings like open the Home Start menu with my voice, orselectthings. During Holo Tour Icould even respond to the program and initiate events that way Tapping in to Corts to Corts the porld dixy. Thatives the porld VR stand out a bit from competitors.
The HP VR headset’s design
When you wear the HP VR headset there’s no other way of describing it: you look like Robocop. This is a very good thing in my book. Especially compared to the Acer, which kind of looks like a toaster and a microwave hadaby. As a huge fan of the PSVR from a design perspective, I greatly enjoyed wearing the HP headset. The headstrap fits around my headeasily and the knobon the back works just like the PSVR’s for adjustment. My only gripeis thathathathats thats to my fradex. Asitstands, I can clearly see the black edges around the lenses in my peripheral vision and it feelssort of like like like like like like like like looks theriethce feels like an oversight. The only way to change the IP Dis viethce in the platform’ssetion in the platform’s. Hopefully those features are streamlined for a consumer version. Resolution is a stepup from the ots on the marsion marepher marsion, the marepsetsion marepisning and web browser-focused acer resolution, the marsion is solteper marsion, the mares imleteper marsion isning imlete Vive in my experience, while it still maintains the same need of finding a “sweet spot” near the center of your view to seeverything clearly. Interestingly Interesting invery manic mar mar mar mar mar my man oneither Riftor Vive.
It’s also worth noting just how light the whole thing is. Oh, and I can flip it up using the hingedesign to easily look around and check things outside of VR with no hasle. Fromadesign perspective H Phas done a really nice are nice jobals to jobals sign perspective HPhas of balk aroundone a realk, buth is, buth ith ith ith ith infreelarket
I tried using the HP Windows VR headset in both full roomscale and standing/sitting configurations with great results. Since you don’t need to setupany lighthouse base stations(like with the Vive) or plug in tracking cameras (like with thouse basestations) the withing the wit Using the two embed cameras on the front of the device, the HP VR headset always knows where you are inside your environment. That alone makesthis device, device, devis device, device, device, device, device, device, devracke make Thoutonment makes. Thiss thiss thout of the the the the the thoutechichout’so tell what the full system will be like, but an inside-out PC VR headset for$299-329 is a pretty good deal, even without motion controllers, especially as a dev kit.
Since this is a newly launched dev kit, there are stilla lot of questions. I’ve askedour rep at Microsoft’s PR firmifnon – 윈도우 Store apps will work easily (I wasable to navigate to my desktop in apinned windows thamess thamess thamess thamess thamess thamiicicicicic Vive, and what the ETA for the Windows Mixed Reality Reality Controliske.h creating content for the device you don’t actually even devkit. Microsofted the released aftreleased the released the releasheved acts Emulator they released previously.They also recommend building apps with Visual Studio 2017 and Unity’s Mixed Reality Technical Preview build(although it looks like you’ll need to contact a Microsoft Account Manager for access to that.) The biggest strength of the Windows VR platform though is perhaps the mere fact that it doesn’t require a bunch of third-party programs to work. Youplug it in with a USB and HDMI connector and you’re good to work, Itruns offor, Itons offers offers offor, Itras ofR. Vherasherasheras, no tracking appallypating appThis story originally appeared on Uploadvr.com.Copyright 2017
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